Broken & Loved 0.9.9.0.9 - The epilogue.
The epilogue is here, this is the end of the main story but no the end of the content for the game. This will be the last public release before v1.0, also, a change in development, more on that later on a dedicated progress report.
The epilogue.
This new update brings the epilogue, which as you guys and gals might know, it was supossedly to be delivered on August, but I got sick for overworking because I had to draw a ton of placeholders and manage them. During september, Sack help me organizing the CGs and making placeholders that look quite decent, thanks to her, this build is in better shape than whatever I was doing with it when I was doing it by myself.
Keep in mind, maybe for each player the epilogue is just some minutes of story and some CGs, however, there are different endings and variations which changes due to multiple decisions and character traits, at the momment there are 49 CGs, with multiple variations, because this build is still a drafft, so, in the final version there will be even more CGs for the epilogue.
Small talk.
The new small- talk mechanic consist in a button which appears during sexual intercourse with multiple options to talk with Evangeline mid-sex. At the momment there are two options and the speech-bubbles lack animations, also, there are limited dialogues, however, the hardest part is already done, now I just need to fill empty spaces with more dynamic dialogues, also, this will tie together with the ever-mentioned sex espansion, with some corny yet kinky dirty talk during sex.
Any idea or suggestion about this new mechanic is welocome such as GUI disposition and variables that should be take in account for future dialogues.
That is all for now, thank you so much for your support, being on Patreon, Itch(dot)io or just leaving a comment of encouragement. This is the first big step toward the final version of the game, if we got this far, is all thanks to you.
The rewritting of the first important event.
The first important event was written circa three years ago, it was the event included in the alpha and has been through little to non changes. This made it the worst event of all the bunch, and the worst part is, it was mostly the first half, the rest is quite decent, although, it needed a touch.
The event is now more tame and better written, stills needs some touches but so far, way better. There are also more scenes that need rewritting, specially how some scenes finish and start, also places where more variable dialogues could be added, more improvements for existing events in the near future.
GUI overhaul (Experimental).
What started as quality of life improvements, ended up as a whole overhaul. I decide to include it here because is not big enough to be its own release but its bigger than a common fix-build. From now on I want to deliver more builds like this, small-ish but with quality of life improvements. More about this later on a post.
Things that seem easy where really hard to implement, however, the result was really wothy and on the way, I found problems and bugs that where really subtle or trigger under specific situations. I'm still working on the next big build, but for now, this will do.
Now, a look at the new build.
Colored text.
What it seems like a simple change was a nightmare, from searching a lot through the web to using forbbiden coding to midly achieve what I wanted. I ended up modifying the main window that contain the main text, which was the most effective way to do it and uses the less amount of codding, apparently nothing seems wrong and shouldn't be a problem, but modifying the main text makes me kinda nervous for unforseen bugs.
Anyway, the text will change depending on who speaks and the MC gender, purpple for Evangeline and the color of the eyes of each MC gender for their respective text. I also added an option to choose between colored and white text.
Hints.
The implementation for hints was straight-forward, mostly time consuming aligning text and visual keys. This feature was suggested on Discord for the information screen which to be fair, was really needed, however, I also add it to the quick menu and the h-scene, although the buttons are self-explanatory, people who don't play often visual novels or are more familiar with the text buttons, might need it. For the h-scene, was implemented because some people reported never knowing until hours deep in the game about interactions such as Evan using her hand.
These hints are trigger once and are never seeing again, this also applies to hint-text (Color cyan), which only show during the first playthrough. All the hints can be disable, enable or reset in the in the configuration menu.
Mobile version merged with the PC version.
The main reason why this version is experimental although it was really easy to implement. While working on improving the GUI, I realise how much there was to do with the mobile version, a lot of features already implemented didn't work or where replaced with specific parameter for mobile (Like Rei's phone), so, I decide to chop all the dedicated visuals for the mobile version, mostly GUI, and leave it as the PC version.
This might sound like a bad idea but I think is for the best because the PC version is more friendly with small screens than the mobile version, text and some buttons are bigger, and most importantly, past features are now available in the mobile version. For PC players might look as usual, but for mobile players, it will be an overhaul.
That is all for now, the next build for the beginning/middle of the next month, see ya~
Changelog:
- First draft of the epilogue finished.
- - 49 new CGs for the epilogue.
- - Three different paths.
- - Variations for each path taking in account gender and choices.
- - Sexual variables changing the outcomes of the epilogue due to pregnancy.
- Small-talk during sex.
- - A buttons to activate and choose the type of dialogue.
- - Speech bubbles with two lines of dialogue.
- - Dynamic responses depending on variables.
- v0.9.9.0.1:
- Bugs fixed:
- - Character sprites appearing on screen until the scene was finished.
- - Missing sprites for the double ended dildo.
- - Crash related to erotic sprites.
- - Missing English translation files for most of the erotic scene.
- v0.9.9.0.2
- Fixed a bug that made the game crash on fridays.
- Quick menu animations.
- v0.9.9.0.3
- Small-talk speech bubble moved to the left, in order to avoid interruption during the doggy style position.
- Multiple bug-fixes.
- v0.9.9.0.4
- The first important event has been rewritted.
- Emoticons for the phone chatting between the MC and Evan added.
- I literally forgot about what else I change, but there is something I think...
- v0.9.9.0.5
- Fixed bugs related to the English translation.
- Fixed error due to missing emoticon.
- Emoticons artwork credits added to the "About" section.
- Unnecessary files for developers removed.
- v0.9.9.0.6
- Fixed CGs for the ending.
- Fixed miss-gender dialogues for the ending.
- v0.9.9.0.7
- Hints and intructions for.
- - Quick menu.
- - Information screen.
- - H-scene.
- Dinamic color text depending on who talks.
- New options in the configuration menu.
- - Options to show once, hide hints and restore the hints.
- - Options to show dialogue text colorised by character or plain white.
- Mobile version now resembles the PC version.
- Better compatibility with old saves.
- Configuration screen adjusted.
- Added missing Spanish translation for the configuration screen.
- Added missing English translations.
- Fixed h-scene sprites related to the double ended dildo.
- Fixed h-scene showing an incorrect position for the hand rubbing.
- Fixed Rei's phone appearing chopped.
- Fixed a crash related to the dynamic .
- Fixed bugs related to the spanish translation.
- Fixed choped dialogues during the ending.
- v0.9.9.0.8
- Fixed CGs during the ending that where oversized and offscreen.
- Fixed text window not dissapearing.
- Fixed Rei's phone after the ending.
- Fixed Auto-forward button.
- v0.9.9.0.9
- Fixed a couple of minor bugs.
- Fixed a major bug related to events rotation.
- v.0.9.9.0.10
- Fixed a bug related to the second phase of the game.
Known issues.
- Missing CGs in the event between the ending and the epilogue.
- Credits missing.
- PLEASE READ THIS: Two people have reported a bug where the player is trap in a cycle, one didn't respond my DM and the other didn't knew how to send me their save file. If someone knows more about this, please, send me a DM, comment on Discord or Patreon about it, I wasn't able to find this bug or even replicate it, and I don't think it was fixed in this build.
Files
Get Broken & Loved
Broken & Loved
An interactive visual novel.
Status | In development |
Author | Studio781 |
Genre | Visual Novel, Simulation |
Tags | Adult, Cute, Eroge, Female Protagonist, futa-protagonist, Male protagonist, Romance, Slice Of Life |
Languages | English, Spanish; Latin America |
More posts
- Broken & Loved 0.9.9.7.2 - Slice of life update part 318 days ago
- Soon.71 days ago
- Progress update (20/07/2024): The beginning of the month was hard for both of us...Jul 21, 2024
- Broken & Loved - 0.9.9.4.3 - Slice of life update part 2Jun 15, 2024
- Broken & Loved - 0.9.9.3.0 - Slice of life updateMay 01, 2024
- We miss the mark with the update, we are sorry and we are going to add more cont...Apr 12, 2024
- Progress report: Side and main events + Characters re-design (09/03/2024)Mar 11, 2024
- Main and side events update: Side characters spritesFeb 19, 2024
- Broken & Loved Too (2) - Aria and Aran beta design and artwork (Underwear + clot...Feb 02, 2024
- Progress report - Return from holydays and without internet (27/01/2024)Jan 28, 2024
Comments
Log in with itch.io to leave a comment.
Ame este juego, genuinamente me enamore de ange y les juro que no es ninguna perdida cada minuto que la pasé jugando,no solo lo recomiendo,exijo que cada persona que vea este comentario descargue el juego y lo juegue de inmediato,es una obra de arte en todo aspecto de la palabra